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It focuses on synergistic play between the Madrigal family but fails to include some of the best cards from the tribe
Heres the interesting thing about Hand of Fate: whilst it might on the surface level share some DNA with other digital card games on this list (including procedurally-generated dungeon crawls, roguelike elements, narrative events and deck construction), its actually the shadowy figure across the table who will be handling the cards
Summon: Primal Garuda has the interesting point of being a saga creature, with subsequent effects and a body on the board
True fans will also notice a small continuity error in the art: Hook Hands hook is on the wrong arm
This effectively doubles +1/+1 counters on creatures, which is good, but this equipment can also be attached to planeswalkers, turning them into creatures that can still use their loyalty abilities