While you can amass a large battlefield, they do not have much in the stats department, making them weak in combat
Regular rares and super rares are not individually tallied focus is on legendary tier and above
The damage can add up in a prolonged game, though coin-flip decks can actually turn that part of the card into an advantage
Blood Spatter Analysis is sacrificed for having five or more bloodstain counters on it only while its second ability is resolving
I once saw a joke that CE/IE Chaos Orbs technically have a larger surface area than their rounded-cornered counterparts, so they actually maximize your chance of destroying a card
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