Sabotender attacks a little early, then it stacks up incremental damage as the game goes on
To maximize the probability of perfect curve-outs, Ive generally mulliganed duplicate ink costs, keeping the best of each drop and bottoming the rest
can come in handy in a pinch, allowing you time to stave off a win while you gather your wits and resources, while forcing your opponent to need 25 lore to win the game, instead of the usual 20
He has okay Strength and Willpower stats, and can soak a few hits, but by the time he is played, there are usually cards out that can defeat him easily
In Lorcana, one of my favorite mechanics is the song mechanic
(6/6/2025) Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered