The biggest bonus here is that both of our commanders are great
On top of being a very curve-friendly card, because you can play it on nearly any turn in the game with ease, it also has flying and haste
The Great Aerie Fun: 2 Impact: 2 Chaos: 2 Pumping up your smaller creatures can certainly be useful, but theres enough spot removal, blockers, board wipes, bounce and situations where having a slightly bigger creature just doesnt do much that Im not too keen on this one
Counters are a big part of our format, whether its +1/+1s, charge, experience, or even poison
Reanimation targets that then continue reanimating other cards are quite strong for these strategies
While not a foolproof means of dealing with that card, you can bet that this character card alone is going to be a major draw for many players looking to help deal with those pesky song cards from both Ruby/Amethyst decks and Amber/Steel