Being able to remove whatever nonland card for just one mana and two life is really key: you can play it on turn one to map whatever your opponent is doing, you can delay it to snipe a Lurrus or to jam your combo immediately Its hard to say how much I love this card and how much I think its an egregious design
While these decks are stuffed full of cards that are playable in Commander, being able to get a copy of Rakdos Charm or Spelltwine isn't that exciting because these cards were already inexpensive and attainable
You want the best threats and tempo removal and these effects, even the average ones, help you have them
Unfortunately (and by "unfortunately" I mean fortunately), that is not the case
Most of us carefully choose the number of lands that go in our decks to make sure we have enough mana
The card game doesn't have many expansions out yet, with the fourth set, Ursula's Return , hitting early access sales beginning May 17