It can honestly be a little exhausting trying to build a Commander deck that is optimized to a generals full potential
Like those, it was banned to avoid the perceived-barrier-to-entry, but was strong enough to be a candidate for banning even without the optics especially in long games where the card draw yields inevitability over time
$6.49 Witch Enchanter Modern Horizons 3 $1.29 Touch the Spirit Realm Kamigawa: Neon Dynasty $0.35 Dewdrop Cure Bloomburrow $0.59 Cut a Deal Bloomburrow Commander Decks $1.99 Parting Gust Bloomburrow $6.49 Ephemerate Modern Horizons $1.29 Flicker of Fate Theros Beyond Death $0.99 Valley Questcaller Bloomburrow $5.49 Perch Protection Bloomburrow Commander Decks $0.49 Sunpetal Grove Final Fantasy Commander Decks $12.99 Dawn's Truce Bloomburrow $5.49 Approach of the Second Sun Amonkhet 0 results found
Less mana, ideally, and you lose the ability to loop the artifact, but in decks with high-power creatures, youre talking controlling a player for as little as 3 mana
It's a decent card for games of booster draft Limited, at least
It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature