Additionally, even the downside of the opponent choosing which two lands go to the graveyard can be valuable in the right deck or paired with cards like Crucible of Worlds or Icetill Explorer
All of this combines for an underwhelming commander, especially when compared to Marneus Calgar
This is partially because white is a rule-setting color, and the strong rule-setting cards tend to be shied away from in more social games along with whites most destructive sorceries
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Put the ones you do want to cast on that turn in one row, and your other cardsgenerally noncreature spellsthat you aren't below them
As far as I'm aware, there's no rule anywhere stating that you must place your cards within a certain proximity of each other