Even though I know how to play quickly and often have to encourage my opponents to do the same, for this event I decided to play a less stressful kind of Magic and focus on something else
The upticks pretty sweet: Converting random artifact tokens like Blood and Treasure into cards is a great value engine, and the ultimate is a pretty achievable win condition
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Artifact creatures you control have menace
FINAL FANTASY may not have as high of an impact as sets like Aetherdrift or Tarkir Dragonstorm, but I'm hopeful numerous cards will see play in Standard, especially once rotation hits and shrinks the format late July
This means, for only one cost more, you can deal the same amount of damage to your opponents' creatures while missing most of your own
(You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Better than any of the generic or limited counterspells you may already have in your stack