It turns out that even though its cool that they never really go away unless they get countered, tucking them is more of a liability than anything else
Its, like, oh cool side character like a memorable moment, and then tier three are like the deep Cuts, like, wow, if they have that, its gonna be awesome
While Secret Lair cards dont get reprinted with the same art, new reprints could have new art
Wild Growth is surprisingly more violent than other depictions of the enchantment, showing thorns piercing through the skull of some poor cat
You need to fire this off while you have enough creatures on the board if you use it for nabbing non-enchantments like planeswalkers, and three puts it on par with Abrade
You can play this a few ways, but loading Bria up with equipment or enchantments and winning through Commander damage is totally viable too