Most old school casual Magic players, they are hardwired to think that two mana is the most optimal, thanks to a bevy of wildly available counters in that era (Counterspell, Remove Soul, Mana Leak, etc.)
Archetype of Imagination I like Archetype of Imagination because it's a hate card against and an enabler for flying creatures
Finally, the ability to check live eBay listings directly from the app at 01:29 closes the loop between valuation and the actual marketplace, making it a powerful, all-in-one tool
Two mana for a 2/2 that taps to add a green is already in the realm of playability, while the Fetch Quest adventure provides a potentially game-winning play later
Five mana often had the "Fetch a Sorcery or Instant" of Izzet Chronarch
Shield-Wall Sentinel Shield-Wall Sentinel is one of the best tutors for defender decks, as you get to search for one whenever it enters the battlefield