Interestingly, Energy does not disappear at the end of steps, phases, and even turns, allowing players to stockpile it for big plays
But because it is an attack, you will be wasting a turn not damaging your opponent
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The direct damage comes in handy and makes the activation cost well worth it
It taps for a sizeable chunk of mana, but the catch is that it can't be used to cast spells from your hand
Booster packs include 12 randomized cards consisting of six common, three uncommon, two rare/super rare/legendary, and one foil card of any rarity level