Trample and haste are the prime keyword abilities for this aggro strategy, whether with creatures who have these abilities or the ones who can throw them around your board, like Mina and Denn, Wildborn, Cactusfolk Sureshot and Fires of Yavimaya
Your legendary stuff gets a boost in size equal to their count
His role as a guide isn't really represented here
If a Forward card is played using this cards auto-ability while a Light or Darkness element Character is already under the players control, both are placed in the Break Zone
They all think that keeping mum, that shredding their documents, that tossing knowledge down trash chutes and into rat-infested sewers is good enough to cover their trails
There are a total of 18 Enchanted Cards in Shimmering Skies, which is the same amount as Ursula's Return and Into The Inklands