And then theres Doctor Doom, a 3/3 black creature that enters with Doombot tokens, lets players draw a card and take damage at the end of their turn, and is indestructible while an artifact creature or Plan is on the field
The highlights of this deck include Rumbleweed, a monstrous creature that comes loaded with an enter the battlefield Overrun effect, an Ancient Greenwarden, which has an incredible ability to copy your land-based triggers, and Embrace the Unknown, which can help turn your lands into Impulse-draws later in the game
At a baseline, its a two mana 2/1 with Flying on your turn
So you were restricted to what cards youd find in a booster pack
Breeding, and then poaching your own monsters in order to gain items
Now thats a deal