Easy Level Trick: In the first game, the Electric Grand Master has a deck of all Electric-types, meaning they're weak to Fighting (except his Zapdos, which resists it)
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The deck generally plays as a control deck, aiming to maintain a resource loop and field advantage through the archetype searchers and archetypal Trigger Effects, before finishing off the opponent by tutoring out high-power Normal Traps with "Lady Labrynth"
Weavile, on the other hand, has a unique ability with its attack
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The massive amount of 2 ofs will likely make it really hard to have any idea of what you might draw or even see in a game and be able to critique and figure out how to mesh and meld your deck as you play more with it