+1 to scry 2 and draw 1
So, it avoids Traps the turn it hits the field, has 2900 ATK (at least initially), and a destruction effect with a wider range of targets than most Rank 4 or lower monsters, and technically doesn't target (not sure if this is intentional or not)
If you can get creatures to be cast at flash speed you can respond to the trigger going on the stack and recast the insect right away, which is probably the way to break this
This card is amazingly flexible, allowing you to get rid of as many cards as you like, while also allowing to banish your own cards
The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance
How to Win the Match Winning a Pokemon match is actually really straightforward