To make this absolutely clear: yes, the Pokmon cards are exciting, and they might rise in value in the future
The best
Admittedly, while this card follows in The One Rings footsteps, it is missing a few key features that hold it back

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Surge Conductor does it any time a nontoken artifact enters under your control, and the Peacemaker does it any time your opponent commits a crime
In terms of what the decks do, the Tyranid Swarm deck focuses on building a massive army with adaptable creatures and counters, though it falls slightly short in power compared to the other decks