In particular, playing the Saruman, attacking and saving a creature with deceive and amassing three is a very good turn Three mana 3/2 is bad, but 0 mana 3/2 is good
each time you activate the effect of the monster it's equipped to, or another Evil Eye Spell or Trap, it buffs the monster by 500 ATK, but it also drains an equal amount of LP
You blindly pull ingredient chips from your bag, trying to get the highest score without your potion exploding and burning your reputation
It is all down to the cycling effect it has that pushes this so well
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Instead of trying to crack the Magic code and find the next Outpost Siege or Mastery of the Unseen , I have my sights set on targets that I think will avoid a reprinting in the long term, hold a strong new price point if and when they do spike, and are relatively cheap and easy to buy into right now without anyone else fighting over them