Enchantment - Saga Oath of Teferi When Oath of Teferi enters, exile another target permanent you control
4: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest
Keep an eye out for abilities that interact well with your commander
Since I was operating under the assumption that Turn 2 Karn was the most powerful thing you could be doing in Affinity, I wanted to maximize the number of Turn 2 Karns without making Affinity too clunky by running so many four-drops
It's worth noting that, just because a card has the Companion ability, doesn't mean it can't be played as a regular creature in your deck, or indeed as your commander
Frequently Asked Questions What affects the value of Metagross-GX