Finally, there are decks that arent reliant on the graveyard, but still benefit from it incidentally
Remember, these are extremely basic, non-competitive decks that are good for teaching people how to play or just playing kitchen table Magic with a friend, but they wont get you anywhere towards building a competitive Constructed deck or a viable Commander deck
It removes the where did I put the other side? problem, which is honestly the most boring mini-game Magic ever invented
Plane cards have a static ability that always impacts the game along with a chaos ability thats activated by the planar die, which can be rolled by the active player at sorcery speed
That being said, I am not completely stepping away from Magic
Instead, were interested in attributes that have significance to gameplay and what the cards actually do