Neheb is a five-mana 4/6 with afflict 3, which means that the defending player loses three life if they block Neheb
Basically, the deck feels unbalanced, and if players know your strategy is basically to go all in on creatures, they're going to be far more aware of your combos and keen to stop them
Although, with more players there are naturally more ways to stop certain people from winning, especially when you work together, so there was an extra element of temporary teamwork involved
1 2 3 "Magic: The Gathering Comprehensive Rules" (PDF)
Ive included some obscure tech cards that dont typically have a place to shine in Commander
The Deck (the original deck which personified the card-advantage strategy) packed the Tome as a way to gain card advantage steadily throughout the game