30 Packs Per Box
While on the field, it can fetch an illusion monster from your graveyard and Special Summon it back to the field
A combo can be any set of cards which effectively ends the game in your favor, be that a prison like Teferi + Knowledge Pool, infinite damage/mill, or even a very fast combat clock like Skithiryx, the Blight Dragon + Lightning Greaves
Following the update, youll use shinedust, rather than trade dust, to trade
DEF 0 Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn
Overall, a great introductory card that I'd have loved to see as a holo in the Black & White era style (even though Clauncher didn't exist during that time) due to the liney artwork