The creature side of Tergrid completely hoses sacrifice-based strategies while also turning opposing fetchlands into lands that work for you
Tor Giant is a very mundane giant with the rather uninspiring statline of 3/3
Rampaging Baloths: #4
Madison Li Dune Drifter Elder Owyn Lyons Emergency Weld Excavation Elephant Fabrication Foundry Fortuitous Find Glissa, the Traitor Goblin Engineer Hanna, Ship's Navigator Harnessed Snubhorn Hero of the Dunes Interceptor Mechan Ironsoul Enforcer Kami of Industry Leonin Squire Loran, Disciple of History Lorehold Charm Master Skald Mine Excavation Moriok Scavenger Oltec Archaeologists Protomatter Powder Pyretic Rebirth Ratchet, Field Medic Razor Hippogriff Recommission Reconstruction Refurbish Remember the Fallen Repair and Recharge Restoration Gearsmith Ritual of Restoration Rootwater Diver Salvage Scout Sanctum Gargoyle Scarecrone Scour for Scrap Scrap Welder Sharuum the Hegemon Shuri's Fabricator Skeleton Shard Tameshi, Reality Architect Tezzeret, Master of the Bridge Trading Post Trash for Treasure Treasure Hunter Treasury Thrull Trusty Packbeast Trusty Retriever Tune Up Vulpine Harvester White Widow, Free Agent
I recommend Chandra, who has 21 planeswalker cards for some reason
Phew Essentially, in regards to black enchantment removal, target some who is most likely to have enchantment removal (the green or white player) and hope they have one in their hand and choose that card