Here are some standouts
Forge, Neverwinter Charlatan / Evin, Waterdeep Opportunist The sheer amount of Treasure support in Commander makes it easy for Forge, Neverwinter Charlatan/Evin, Waterdeep Opportunist to come down with a ridiculous statline like a 12/4 or whatever
Im still skeptical of spacecraft and station in general, but lands decks can put a lot of power in play, so turning Hearthhull online should be easy
Goblin decks are able to spam out tons of creatures, giving you tons of opportunities to dish out a huge amount of damage very quickly
Chapter IV can help you do further Saga shenanigans, especially in a dedicated theme deck where you want to power out things like The Kami WarThe Kami War and Kiora Bests the Sea GodKiora Bests the Sea God
Enchantments that turn into enchantment creatures Another trope we wanted to hit was the feeling that something was out there, similiar to how film characters feel something isn't right, but there's nothing there that they can see