The 3-Card Blind format is an interesting thought-exercise/meta-game challenge that has been played on forums since at least the early 2000s
If you think back over our history of modal spells, charms allow players to "choose one." Commands allow players to "choose two." Meanwhile, confluences allow players to "choose three," which is a ton of choosing
Changing the Reserved List While the anti-Reserved List crowd tends to have the misconception that the Reserved List was an outright mistake, rather than a shortsighted solution to a very real problem that could have killed the game two decades ago, the proReserved List crowd as a misconception of its own: that the Reserved List is unchanging and that Wizards has held to its promises for the past 25 years
That top card was Craterhoof Behemoth a popular win con for aggro decks ever since first printed and then tokens too, so I thought it would be great to knock out my Top 5 Craterhoof Behemoths for y'all and maybe some Overruns that inspired it
Fourth Place Fast Lands Andrea Piemonti Modern is mostly a turn 4 format in my eyes
Cryptic Command Cryptic Command ranks among the most iconic blue instants, right up there with Counterspell and Brainstorm