Rush allows a character to challenge the turn they are played, turning them into removal with a body that can stick around for more
Alhammarret's Archive Alhammarret, High Arbiter Chandra, Fire of Kaladesh Chandra, Roaring Flame Dwynen, Gilt-Leaf Daen Gideon, Battle-Forged Hixus, Prison Warden Jace, Telepath Unbound Jace, Vryn's Prodigy Kothophed, Soul Hoarder Kytheon, Hero of Akros Liliana, Defiant Necromancer Liliana, Heretical Healer Nissa, Sage Animist Nissa, Vastwood Seer Pia and Kiran Nalaar Pyromancer's Goggles Sword of the Animist
Selvala, Heart of the Wilds is, however, the best of the bunch
Legality depends on the tournament format -- Blood Moon can be legal in some formats and banned or restricted in others
Profit // Loss: Im not exactly sure how to evaluate this or cards like Izzet Staticaster and Electrickery in full block yet, but this one is at least an awesome combat trick that will blow out almost all of your opponents creatures in combat if they dont have x/1s to pick off with Loss
Theyre primarily geared towards helping cast the suspended spells sooner, but also give us a few ways to interact with our permanents that have vanishing, among other effects