Green makes huge creatures, blue is defensive or evasive, white gives creatures counters, and black and red focus on power first
Timing Counterplays: A clever move is to end the turn before transitioning to the opponent's turn, leaving mana open to cast instant spells like counterspells
To answer a question from the Archenemy regulars with keen memories: this does mean a few older schemes function weirdly, such as Mortal Flesh Is Weak
3 Virulent Sliver When you say that youre running a Sliver deck, most people will think of a massive board filled with tons of keywords and creatures
You are heavily favored to win any kind of war of attrition between these two decks
Debut set The First Chapter has no cards that interrupt your opponent during their turn or shut down their actions, leading to a simpler division of each players actions that makes it less complex than other TCGs timing-based strategy