All you really need is a steady stream of card advantage that helps you make larger plays on your turn
One deck in particular is the reason we remember this card, but it would still be worth remembering anyway
Naya is very much like playing mono-green cards on hypergrowth, your smaller creatures hold the line and enable your larger creatures to hit the field earlier than they should
That means we have over 140 new Duals for you to pick and choose from
All of the decks feature big, splashy creatures and some combos, including lots of evasion, so theres usually something out that can start swinging away
Trample allows all excess damage a creature deals to be dealt to a player, making it even easier to use abilities that trigger when this happens, while reach allows them to block creatures with flying, which can be nasty if left alone