So we're going to talk about the best that everyone's favorite sea-dwelling tribe has to offer in the Commander format, ranging from artifacts, creatures, and potential Merfolk commanders
The mana cost is a bit rough on five, but the modularity is there
When you think of a green deck, chances are youre picturing a deck that accelerates and deals tons of damage
It can generate mana, deal damage, disrupt a graveyard, and heal
Thats already card advantage, and your commander just stays on the table if your opponents dont have artifact removal, threatening all manor of infinite combos, and sometimes even attacked as a large threat
That part has some specific wording, namely it doesnt say legendary permanents, which means even if you completely whiff on the first part of the card, this could be 6 mana to draw 3+ cards at least once