The reason this is ahead of the other symmetrical draw spells is that it either generates you mana or costs none once it has resolved thus allowing you first dibs on using the new cards and no disparity in mana
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#1 on our Top 10 List list goes to the center of Kaldheim itself, The World Tree
So far the game is far from ready to support any kind of competitive structure and might also not be as interesting due to having a fairly slow curve of learning
You can typically get a decent amount of initial value in the form of damage to stuff in play from them and so even if they are dealt with you are not behind in tempo