Of course, Id love to hear about everyones favorite tribal deck, and Im curious what youd consider the best creature or card type in Magic
Shake Up Gameplay With Commander games often involving more than two players, being able to play effects and cards to mess with the entire table is part of the appeal
And then for a single green mana you can give it haste, trample, or reach for a turn, all of which have their value at times and further add to the reasons to play the card
Tinker Tinker costs so little for what it offers
In the highlighted row above, having 37 Lands means only a 51% chance to draw 3-5 Lands in your opening hand, but thanks to Commander formats often-used free mulligan guideline, those odds jump significantly to 76.41%
Whites fair nature would seem to preclude it from playing combo strategies, but it does have several aspects which lend themselves to producing infinite value