161 Omega, Heartless Evolution Omega is a victim of high price at 7 mana and a poor enters ability that isnt likely to do much in limited, and still too little in constructed or even casual play
The chaos effect is serviceable, but rather unexciting in most cases
Here are a few more examples: Mass land destruction spells are interesting if youre fighting ramp decks that have, like, double your land count
This would represent her speed in-game and serve as a fun nod to Lightning (bolt). It may not seem very powerful, but perhaps she can be flickered or has an ability to flicker herself
I miss you, believe it or not." "Not!" I barked out and laughed
I do like the flavor of this card (Early Magic cards usually had the flavor spot-on) but at the same time its such a niche card I dont think this saw much play