This is a very serious, objective list, after all
Fuel for Strategies : Some white strategies, like equipment or aura-based decks, need lots of cards to function well
Cheap creatures with flying like Blue-Black Draw Two This control deck cares about drawing your second card each turn, and the easiest way to do that is with Clue tokens
With packs [of Japan's VSTAR Universe ] now being opened, collectors have found the first instance of a Gold Alternate Art VSTAR card
Apparently I've got recursion on my mind today, but it's hard to deny that these types of cards can help you in any game that goes long enough - even if you're not on a combo deck and you're just bringing back some really solid permanents
Or perhaps even if they are, they know from experience that it doesn't win them any friends on game night