Seven cards all the time
Prematurely ending the turn[] Seven spells or effects can end the turn before it would end normally: Time Stop, Discontinuity, Hurkyl's Final Meditation, Glorious End, Sundial of the Infinite, Day's Undoing and Obeka, Brute Chronologist
Right now, the games Supporter lineup is dominated by a few high-consistency options, except in the 18-Trainer archetype, which makes use of a broader range
Players will not have time to play every scenario or befriend each resident on a single playthrough of this campaign
It has a cumulative upkeep, but it isn't as hefty as Glacial Chasm's
This serves as a silver bullet against both graveyard decks and big Ramp creatures, making Pharika indispensable in many games