Imagine, for example, that nothing in your deck costs more than 1 or 2 mana, but that the games sometimes go seven or eight turns
These days, my thoughts run first to a big pile of Shadowborn Apostle and assorted demons, but thats just the easy first on the list of tricksy things up Shireis sleeve
Again, if we look at the scale, Starfall Invocation is much closer to Duneblast than it is to Day of Judgment
While splashing removal spells can definitely be correct (either because its convenient or sorely needed), splashing game-winning cards tends to be right more often
I hope you can find a palatable cereal
And if you end up playing her in your main deck, you'll often find yourself with a lackluster 3/2 vigilance creature with a minor ability that doesn't quite measure up to other three-drops