The Marvel Super Heroes set is stacked with great Magic: The Gathering Commander options, but I'm only interested in the best of the best, so I've come up with a guide to ten of the most exciting, fun, or powerful cards you should consider building around
Theyre permanents you control with pips that count
The winner of the game is the one who reaches their win condition uninterrupted first, so its a good idea to force your opponent to answer the threat on your board either by having creatures present at all times or by playing spells that help you reach your winning turn
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The two old-school moves are listed as causing 10 and 30 points of damage, respectively
Well be back next week to talk about some of the new Commander cards released alongside the set