There are a host of creatures that lock down an opposing permanent while they're in play, but those are a much easier card type to remove, so as much as I want to rank Auron, Venerated Guardian and Earth Kingdom Jailer, they really deserve separate consideration
Tool Scrapper 2 Tools are becoming increasingly relevant, and we need to be able to discard them if we want to come out on top against decks like Combo Zacian
Nomad Outpost and Concordant Crossroads aren't big hitters, but Ghost Quarter is a well-known card that is a scary piece of land destruction
It has no once-per-turn clause and can negate cards that target opposing cards as well as the player's, so this is actually quite versatile
Honorable Mentions First off, as always when it comes to a list that's specific enough that it can feasibly be finished out, let's do exactly that
Instead, this card reflects the damage you would take towards your opponent, and it cannot be destroyed by battle or card effect