DUNGEON DELVER ( COMMANDER LEGENDS: BALDURS GATE ) COMMANDER LEGENDS: BALDURS GATE ) The dungeon mechanic introduced in Adventures in the Forgotten Realms was something of a disappointment to me, with both the rooms and cards which venture into them far too weak and generic to justify the added complexity
Blaster, Combat DJ is not particularly great as a Commander, since when you have 5 Mana, you should already have your Vehicles and cheap Modular Creatures out
Whats truly scarier, knowing youre at the mercy of a demon and trapped in a haunted house, or being blissfully unaware
I'd be inclined to run at least eight one-drops able to make black mana - so Elves of the Deep Shadow might get more attention
Even with this minor difference, though, the overall footprint remains the same
Then destroy all other creatures if its power is exactly 20