Who knows, maybe a little stax goes a long way.
Kami of Celebration provides excellent card advantage once you have a few modified creatures
by discarding first, and by exiling cards and letting you play them that turn before you lose them
Anyone know if it's just an English 1st ED thing
(4/12/2024) It doesn't matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar)

4 Starfield Mystic 2 Paradise Druid 2 The Birth of Meletis 4 Wolfwillow Haven 2 Dryad of the Ilysian Grove 4 Setessan Champion 4 Archon of Sun's Grace 1 Nylea, Keen-Eyed 4 Calix, Destiny's Hand 1 Cavalier of Dawn 3 Elspeth Conquers Death 1 Castle Ardenvale 8 Plains 6 Forest 4 Temple Garden 4 Temple of Plenty 2 Fabled Passage 4 Banishing Light 2 Sky Tether 4 Eidolon of Obstruction 4 Thrashing Brontodon 3 Shatter the Sky 1 Nylea, Keen-Eyed 1 Elspeth Conquers Death To play a successful enchantress deck, you need a few things: you need something that draws you cards off of playing enchantments (this is the "enchantress" part of the deck, named after Argothian Enchantress which is still the engine in Legacy versions), you need a way to make your enchantments cheaper, you need enchantments to stay alive in the early game because games involving enchantress decks tend to be very grindy, and you need a way to actually win the game