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Youre ~5% to have that card and seven lands on turn 7 with no draw or manipulation, and thats not even including the chance you have the wrong colors or taking correct mulliganing into account
If it wasn't land, you gain two life and deal two damage to each opponent
Cecil, Dark Knight / Cecil, Redeemed Paladin Besides its incredible, flavorful design (FFIV), Cecil, Dark Knight is also a very good black suicide aggro card as a 2/3 deathtouch creature with a little bit of a downside that you can turn into upside later
Explore unforgettable crews, starships, and worlds from across the franchise as you assemble your mission and head into the final frontier
Then use Run Away Together to bounce an opposing threat and the Secretkeeper