I rarely play storm or decks where proliferating matters, but I can absolutely imagine this card putting in a lot of work for someone that is used to playing both of those and causing an absolutely overwhelming amount of value at instant speed
a Cyclonic Rift as "Hope's Aero Magic"
Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects
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You have to play all the Fish-Man with effects that make us take a card of our lives, leaving us with little room for maneuver