It can slow your opponent down simply by existing, since they'll need to dedicate resources to removing it, which usually means opening their characters up to be Challenged
Creature - Dinosaur Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead
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You might want to ensure your opening hand has more removal than usual, or perhaps you're looking for ways to outpace a slower deck
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Can't tangle with Tas/Goyf/Rhino either) Multicolored Wilt-Leaf Liege Keranos, God of Storms Olivia Voldaren Fulminator Mage Sigarda, Host of Herons Honorable mention: Sphinx's Revelation It's a trap!: Abrupt Decay (Not only does this fail the "don't out-efficiency Abzan test", but it doesn't even hit Rhino, Tas, or manlands) Colorless Batterskull Relic of Progenitus Karn, Liberated Etched Champion Spellskite Honorable mention: Sundering Titan It's a trap!: Wurmcoil Engine (Tron's anti-Jund allstar, but the Path weakness is just so glaring