So, we tend to consider them more noteworthy display pieces or binder highlights
Ability: [On Play] If you have Sabo or Monkey D
Honorable mention goes to the channel side of Roaring Earth
[expand title=Standard Dredge with Merfolk Secretkeeper (Arena Formatted Decklist)] 4 Discovery // Dispersal (GRN) 223 4 Arclight Phoenix (GRN) 91 4 Creeping Chill (GRN) 66 4 Drowned Secrets (GRN) 39 4 Opt (XLN) 65 17 Island (XLN) 265 4 Mission Briefing (GRN) 44 1 Maximize Altitude (GRN) 43 4 Radical Idea (GRN) 52 4 Watery Grave (GRN) 259 4 Unsummon (M20) 78 4 Merfolk Secretkeeper (ELD) 53 2 Selective Snare (GRN) 53 3 Mystical Dispute (ELD) 58 3 Disdainful Stroke (GRN) 37 3 Ashiok, Dream Render (WAR) 228 1 Negate (RIX) 44 3 Jace, Wielder of Mysteries (WAR) 54 2 Aether Gust (M20) 42 [/expand] Drowned Secrets is by far the most important card in this deck
With Dynavolt Tower, Inspiring Statuary, Aethersphere Harvester, Cultivators Caravan, Lifecrafters Bestiary, Scrap Trawler, Electrostatic Pummeler, and many more quality targets, Trophy Mage will be a big part of Standard
One interesting way to build Kenrith is to reduce the cost of its mana abilities by playing cards like Training Grounds or Zirda, the Dawnwaker and to untap your mana via Wilderness Reclamation to use it on your opponents turns