The first contains alternate styles for the four cards included in the drop
At those cost, they can have powerful effects but still be fair, they can win the game if left unchecked but be vulnerable to spells and/or creatures, they can protect themselves from one but not the other, they can generate card advantage repeatedly, etc
Generally you should be running this with high equip cost equipment of your own to cheat onto something
In this case, all five are cheap, common-rarity creatures with an ability tied to one of Tarkirs three-color clans, and another that allows you to turn mana into a color from that clan
MODERN HORIZONS 3: BLUE Blue has some really sweet designs in this set
#10: Smugglers Copter [mtg_card]Smugglers Copter[/mtg_card] isnt card draw in the truest sense of the word, as it makes you discard a card for each card you draw