After all, the Base Charizard is the original "shiny Charizard" that so many of us coveted on playgrounds when we were growing up
For an example related to the actual card game, we have Field Power Bonuses, where a monster gains additional Attack Points based on the field it's summoned on
Electrode Granted, Electrode has a low HP of 80, and its primary attack, Head Bolt, also deals low damage of 70, but the factor that makes this card extremely useful and powerful in the PTCG is its ability Buzzap Thunder
I am thinking of playing this card with mallow/Lanas and hyper potions, so you can hit big damage while healing yourself constantly
+2: Add two mana in any combination of colors
Despite this, it is completely doable if you take advantage of the different features that give you more packs to open