But there are two things that make this rough to play beyond the obvious "you don't get to play anything on turns 1 and 2"
The rest of the Dual Lands got a reprint here, as well as in the Unlimited and Revised expansions that followed
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You just have to introduce the Initiative and then keep it
I dont rate her too highly for Commander, but there are some decks she fits nicely in, and each version of her has fantastic art