Flipping Clive requires the same six mana sorcery-speed investment as Terra, which isnt great but is at least less risky due to Clives higher toughness
Flying Crane Technique I love Flying Crane Technique as a late-game finisher that can turn any army into a deadly battalion, as both flying and double strike are extremely powerful when combined
Since your commander only needs to do 21 damage to take a player out, this card can be even more dangerous
I dont have much removal that puts creatures in the opponents graveyard, either, so I wouldnt get lots of use out of the bonus ability to reanimate from there
Such a huge amount of value cannot be overstated, making this one of the most versatile picks in the whole Lost Caverns set, especially for Vampire typal decks
Weve seen old TFC packs in some events recently, as well as in a last chance sale to the public last summer