Will of the Temur I value modal spells quite a bit, and though Will of the Temur only has two modes, the ability to target any permanent with the first, and any player with the second is super strong
Where do you begin with a game thats had nigh on three decades to become more bloated than a Snorlax with a gluten intolerance
If an artifact enters the battlefield under your control and then Sentinel Sarah Lyons enters the battlefield under your control later in that turn, creatures you control will still get +2/+2 that turn as long as Sentinel Sarah Lyons remains on the battlefield and under your control
Lastly, theres a healthy supply of both self-mill effects and graveyard payoffs
Despite this all working out rather nicely, the Camp Totally Safe Superdrop is having one last hurrah
Lets discuss a strange and probably the most difficult ability in Magic to understand Phasing