Yoni Skolnik, the early vision design lead for the set and an avid fan of FINAL FANTASY VI, noted that the game is divided into two acts and pitched the idea of focusing more on the World of Ruin in the second half
Sleight of Hand - Zidane steals bravery from every enemy in a cone in front of him
It can help to make a deck hum, after all
This is the basis of the powerful Mecha-Magda combo in cEDH, the notorious Hogaak archetype in Modern, and the Valley Floodcaller/Enduring Vitality decks in current Standard
First, I need to mention that while I was not asked by Ravensburger to do this review, I did attend the Lorcana launch party at Gen Con this year where I received some free product
Flying I, II Destroy up to one target nonland permanent