Removal Spells Magic 's creatures seem to grow tougher and tougher, but there's less power creep in its removal spells
Legendary Creature - Human Soldier Mercenary Cloud, Midgar Mercenary When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle
Whenever you get to play this card you can get to do something fun with it, and in the BAE, it acts as both ramp, removal, draw, and a wildcard, given it can copy an opponents creature for the turn
Worst case youre getting an 8/8 with trample for two green pips
Lock and Load Outlaws of Thunder Junction had to find a mechanic which could represent the sudden flurry of a quick-draw duel deliberate stillness broken by decisive action
any 1/1 creature that enters and connects with this in play deals 3 damage instead of 1, which sounds like pretty good math in my book