Stop by, look for my ugly mug sporting a Hipsters of the Coast shirt, and lets play some Commander, draft a cube, or talk about all the exciting new cards coming down the pipe
A static Mountainwalk ability could make up for this, but having to pay for this card to gain it makes it less of a good deal
True, it's limited to basic land, but the mere idea that you could control what you "draw" was a huge step forward
Each colour is associated with a strategy: Steel hits hard, Sapphire is slow and strategic, Ruby hits fast but weak, Emerald is about thinking beyond the playing field, Amythest nerfs your opponent and Amber heals and buffs your deck
in fact, Id go as far as saying that every player should venture into this kind of territory at least once during their deckbuilding journey
Abilities that trigger "when [that creature] connives" will trigger.